This blog is no longer updated please visit http://www.createdbyx.com/ instead.

Saturday, May 15, 2004

DX9Tools overkill?

I am just finishing off merging the GameToolsR2, DXEliminatorR2, and EasyRenderSystemR1 libraries into the DX9Tools library. And then I got to counting ...

The DX9Tools solution references about 40 different projects! That's alot of projects. =)

So in addition to merging the libraries I am also going to merge all of the DX9Tools Example projects into one. This should help to simplify things as well as help speed up both the compile process and vb.net's background compile feature.

DX9Tools update...

I have uploaded the 5.53mb snapshot of the full DX9Tools R5 solution. Including ...

GameToolsR2 <- this is also a pre-release
MAXExport and the maxscript for exporting scene data compatible with 3DS MAX v3 and above
MSAni maxscript parser exporter <- possibly discontinued because MAXExport replaces it
DXEliminatorR2 <- this is also a pre-release
Easy Rendering System project. <- work in progress

NOTE: That this is not to be considered an actual release just a third pre-release snapshot.

I am thinking that I am going to merge the DX9Tools, GameTools, and DXEliminator libraries into the DX9Tools library. This would help to unify all three libraries as well as redudce the complexity of having to manage 3 seprate libraries, and should make it easier for all of you who are using the libraries.

I am also thinking I am not going to bother uploading "pre-release snapshots" for DX9Tools but instead, just make a release even if that release contains code that is not complete or simply does not work yet.

You can find link to download the DX9Tools R5 snapshot3 here ...
DX9Tools at gotdotnet

Thursday, May 13, 2004

You can post your comments!

I have finished tweaking my blog with a slightly new look as well as the ability to add comments to my blog posts! I have been wanting a user comments feedback functionality for some time now.

Pardon the interruption

Excuse the discontinuity on my site I am in the process of adding comment features to my blog hopfully should get it working by tomorrow. But for now it's nap time...

Textured Index Buffers Again ...

I have took my May 12, 2004 block post titled "IDEA: Textured Index Buffers for D3D" and have posted under a number of fourms located at...

xtremevbtalk
vbgamer
intheoryforum

Wednesday, May 12, 2004

IDEA: Textured Index Buffers for D3D

I have written a new article regarding an idea I have about "Textured Index Buffers for D3D"

Textured Index Buffers for D3D